I find my understanding of developing ideas from my previous courses and things I have learnt last year have gotten better . I’ve never jumped straight into a final and always start with thumbnails and initial sketches for 2D, then develop them and decide what I want to do for my final. Last year I mainly worked with just traditional media to understand how to develop my ideas and know I can start properly working photoshop into my workflow. I’ve started to make my thumbnails smaller so I can concentrate more on composition before anything else, but also paying attention to separate elements from different angles which could be used. I’m starting to see how I should treat my 2D workflow the same as I would with graphic design. Especially for projects which involve vehicles and characters. I tend not to do this as much with 3D, which I should do; I need to have a good idea of what I am going to do before I start it. This will stop me getting too far along with a project when I realise a critical mistake which will make things harder and slow me down. For my character project I intend to draw exactly what I’m going to make beforehand and do this for every project. I need to remember to go back to my design document every time I finish a big step, so I can really work out what to do, instead of just having rough ideas in my head and getting caught up with them.
I found that with my internship I plan more and make sure the simple things are correct before I move onto anything else and my boss checks it at each stage. I also find that because I know I need to have a deadline done to get paid I start things as soon as I get them. Even though I’ve always known I should do this with uni work I did used to get distracted, and now even after a bit of experience I feel more focused towards planning and time management. I think after my internship I will find it easier with less work and focus on improving rather than getting things done
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