Task 17: Elements of game design, part six: documentation


Project outline

The project will be set in a jungle environment where the lead character must escape by finding his car and defeating a monkey. The game will be light hearted and fun.

The project will be built using UDK for the level editor and 3DS max for modelling. It’s a third person adventure on the PC, aimed at a casual audience between 17 – 30 years.

My personal objectives are to develop understanding of UDK and create multiple assets which work well together. I also want to create good lightning in the scene.

Technical Specifications

Lead character
The lead character is an important asset as it will be seen by the player at all times. It must be able to be animated and match the concept art.

It should be under 13,000 triangles

Texture Maps

High Poly:
2 x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)

2 x 1024 x 1024 (specular) = @ 4.0mb (32Bit)

2 x 1024 x 1024 (normal) = @ 3.0mb (24Bit)

NPC
The monkey NPC is an important asset. It must be animated and match the concept art.

High and low polygon versions.

It should be under 8,000 triangles

Texture Maps

High Poly:
2 x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)

2 x 1024 x 1024 (specular) = @ 4.0mb (32Bit)

2 x 1024 x 1024 (normal) = @ 3.0mb (24Bit)

Low Poly:

It should be under 3,000 triangles

1 x 1024 x 1024 (diffuse) = @ 3.0mb (24Bit)

Vehicle

The vehicle is an important asset and must be animated.

High and low polygon versions.

It should be under 15,000 triangles

Texture Maps

High Poly:
1 x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)

1 x 1024 x 1024 (specular) = @ 4.0mb (32Bit)

1 x 1024 x 1024 (normal) = @ 3.0mb (24Bit)

Low Poly:

It should be under 4,000 triangles

1 x 512 x 512(diffuse) = @ 3.0mb (24Bit)

Environment

The overall environment should match the concept art and gameplay layout. Consisting of the terrain and skybox.

It should be under 20,000 triangles

Texture Maps
4 x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)

4 x 1024 x 1024 (specular) = @ 4.0mb (32Bit)

4 x 1024 x 1024 (normal) = @ 3.0mb (24Bit)

Props

The props will not be seen individually and must be able to be duplicated without being too noticeable. They will be static trees and plants.

High and low polygon versions.

They should be under 1,000 triangles each

Texture Maps

High Poly:
5 x 512 x 512 (diffuse + alpha) = @ 4.0mb (32Bit)

5 x 512 x 512 (specular) = @ 4.0mb (32Bit)

5 x 512 x 1024 (normal) = @ 3.0mb (24Bit)

Low Poly:

They should be under 300 triangles each.

5 x 256 x 256 (diffuse) = @ 2.0mb (24Bit)

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