Project
outline
The project will be set in a jungle environment where
the lead character must escape by finding his car and defeating a monkey. The
game will be light hearted and fun.
The project will be built using UDK for the level
editor and 3DS max for modelling. It’s a third person adventure on the PC, aimed
at a casual audience between 17 – 30 years.
My personal objectives are to develop understanding of
UDK and create multiple assets which work well together. I also want to create
good lightning in the scene.
Technical
Specifications
Lead
character
The lead character is an important asset as it will be
seen by the player at all times. It must be able to be animated and match the
concept art.
It should be under 13,000 triangles
Texture Maps
High Poly:
2
x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)
2
x 1024 x 1024 (specular) = @ 4.0mb (32Bit)
2
x 1024 x 1024 (normal) = @ 3.0mb (24Bit)
NPC
The monkey NPC is an important asset. It must be
animated and match the concept art.
High and low polygon versions.
It should be under 8,000 triangles
Texture Maps
High Poly:
2
x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)
2
x 1024 x 1024 (specular) = @ 4.0mb (32Bit)
2
x 1024 x 1024 (normal) = @ 3.0mb (24Bit)
Low
Poly:
It
should be under 3,000 triangles
1 x 1024 x 1024 (diffuse) =
@ 3.0mb (24Bit)
Vehicle
The vehicle is an important asset and must be animated.
High and low polygon versions.
It should be under 15,000 triangles
Texture Maps
High Poly:
1
x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)
1
x 1024 x 1024 (specular) = @ 4.0mb (32Bit)
1
x 1024 x 1024 (normal) = @ 3.0mb (24Bit)
Low
Poly:
It
should be under 4,000 triangles
1 x 512 x 512(diffuse) = @
3.0mb (24Bit)
Environment
The overall environment should match the concept art
and gameplay layout. Consisting of the terrain and skybox.
It should be under 20,000 triangles
Texture Maps
4
x 1024 x 1024 (diffuse + alpha) = @ 4.0mb (32Bit)
4
x 1024 x 1024 (specular) = @ 4.0mb (32Bit)
4
x 1024 x 1024 (normal) = @ 3.0mb (24Bit)
Props
The props will not be seen individually and must be
able to be duplicated without being too noticeable. They will be static trees
and plants.
High and low polygon versions.
They should be under 1,000 triangles each
Texture Maps
High Poly:
5
x 512 x 512 (diffuse + alpha) = @ 4.0mb (32Bit)
5
x 512 x 512 (specular) = @ 4.0mb (32Bit)
5
x 512 x 1024 (normal) = @ 3.0mb (24Bit)
Low
Poly:
They
should be under 300 triangles each.
5 x 256 x 256 (diffuse) = @
2.0mb (24Bit)
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