It’s hard to know what to teach people with a course
which has so many different aspects to it. 2D and 3D work has such a different
skillset in my opinion. Most people also aren’t sure exactly what they want to
go into or at least don’t know what is best for them. I think that is where educational
institutions are actually better than learning everything for yourself. A lot of people find it hard to keep focused
on something that doesn’t have any instant reward. This is why they prefer
doing things which they find fun and interesting. But this can be a distraction
and they could end up preparing for a dream job that doesn’t exist. So having
somewhere which focuses and forces you to look at the reality of the games
industry and every aspect of it is a good thing. A student studying games art
should have a much better idea of what they want to do and what is achievable.
Probably more than someone who has tried to learn everything by themselves and
concentrate on one thing like drawing. But when you have decided what you want
to do and have overcome the technical limitations its only up to the person to
develop their skills, which isn’t really possible to teach.
I think the problem is that game companies are probably
half as clueless as everyone else when it comes down to the future, often
companies could be unsure just how well they will do and what direction the
game industry will go in. I think they only know what they want to see in someone’s
work when they actually see it and how they got there is irrelevant. Technical skills are important because if you
don’t have them you can’t do the job. This is also similar with creativity,
except people don’t need to be too creative if they can do their job, for
example you wouldn’t need to be super creative if you haven’t got any control
over the brief you have been set to work on.
My guess is that game companies are looking for people
who are creative with a solid technical understanding and works fast. But how
can you know the extent of someone’s creativity? A game company can’t hire
someone and hope they prove to be as creative as they seemed in their
portfolio. But they can hire someone who they know has all the necessary
technical skills and will be able to do the work.
The size of the game companies and the difference in
them varies so much it’s hard to generalize all their needs. A smaller company might
find someone who is very useful in lots of different areas very useful and
money saving. But bigger companies with massive teams might specifically want
people to do exactly their own thing. Although i have heard of bigger companies
who have very talented people using them to their full potential which might
mean them working on more than one thing. They might also want more of an input
from a person they value, which means they need to be creative and usually
experienced.
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